
All of my design experience comes from multiplayer games with a light MMO feature-set. Well, my time as a producer was spent on RPG's and story-driven games. For any Steam Bandits related questions, feel free to ask them in our forums. Now I am back to being a designer leading a team of former Obsidian folks working on a new steampunk game! If you’re interested, you can check out the Kickstarter campaign we currently have running.Īsk me (almost) anything! Some stuff is still confidential, but I’ll answer as much as I possibly can :-)įINAL UPDATE 7/22: I've had an absolute blast answering your guys' questions! :-D If you have any more questions for me, feel free to ask them on my Formspring. I started out as a programmer, then turned into a designer, then a producer.

That studio was literally run out of my dad’s dining room on a budget of ramen and mountain dew. I also opened a small indie studio (iocaine studios) where we developed ThreadSpace: Hyperbol and a web version of Star Control. Hi, I’m Jason Fader! I was the tech producer on Fallout: New Vegas, lead producer on the DLC’s, tools programmer at Blizzard off-and-on for 4 years from the Diablo 2 expansion to World of Warcraft.


